Patton uses Zbrush2 for Avatar
May 12th, 2010
Scott Patton worked on Avatar as an artist, developing digital sculpts of Jake and Neytiri. Amazing work.
[Images from http://www.zbrushcentral.com/showthread.php?t=79195]
Scott Patton worked on Avatar as an artist, developing digital sculpts of Jake and Neytiri. Amazing work.
[Images from http://www.zbrushcentral.com/showthread.php?t=79195]
For Digital Collaboration Studio, I was required to create a mass model of the Red Centre, Old Main Building and Newton Building in whatever modeling program, texture it, and bring it into Unity3D. My modeling program of choice was 3DS Max and I ended up applying textures in SketchUp (was having a hard time learning how to texture in 3DS Max).
The import into Unity3D is surprisingly relatively smooth. With a few more clicks, I’m walking around the environment in no time: