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	<title>the oeuvre of Tommy Wong &#187; Film</title>
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	<link>http://tableseven.org</link>
	<description></description>
	<lastBuildDate>Wed, 08 Sep 2010 03:01:05 +0000</lastBuildDate>
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		<title>Nuke and Ocula on Avatar</title>
		<link>http://tableseven.org/nuke-and-ocula-on-avatar</link>
		<comments>http://tableseven.org/nuke-and-ocula-on-avatar#comments</comments>
		<pubDate>Sat, 24 Jul 2010 14:23:28 +0000</pubDate>
		<dc:creator>Tommy</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[ocula]]></category>

		<guid isPermaLink="false">http://tableseven.org/?p=482</guid>
		<description><![CDATA[&#8220;Robin Hollander from Weta Digital talks us through their use of Nuke and Ocula on Avatar at NAB 2010.&#8221; I&#8217;m starting to comprehend a little of what is being said, since I&#8217;m now studying 3D Stereographic Cinematography at COFA. Part 1 Part 2]]></description>
			<content:encoded><![CDATA[<p>&#8220;Robin Hollander from Weta Digital talks us through their use of Nuke and Ocula on Avatar at NAB 2010.&#8221; I&#8217;m starting to comprehend a little of what is being said, since I&#8217;m now studying <a href="http://www.handbook.unsw.edu.au/undergraduate/courses/2010/COFA1691.html">3D Stereographic Cinematography at COFA</a>.</p>
<p>Part 1<br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/L6PZMQV9Jb4&amp;hl=en_US&amp;fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/L6PZMQV9Jb4&amp;hl=en_US&amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>Part 2<br />
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		<title>My Avatar</title>
		<link>http://tableseven.org/my-avatar</link>
		<comments>http://tableseven.org/my-avatar#comments</comments>
		<pubDate>Thu, 18 Mar 2010 13:50:59 +0000</pubDate>
		<dc:creator>Tommy</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Graphic Design]]></category>

		<guid isPermaLink="false">http://tableseven.org/?p=334</guid>
		<description><![CDATA[If I were on Pandora, my Avatar would look something like this:]]></description>
			<content:encoded><![CDATA[<p>If I were on Pandora, my Avatar would look something like this:</p>
<p><a href="http://tableseven.org/wp-content/uploads/2010/03/tommy_wong_avatar.jpg"><img class="alignleft size-full wp-image-333" title="tommy_wong_avatar" src="http://tableseven.org/wp-content/uploads/2010/03/tommy_wong_avatar.jpg" alt="tommy_wong_avatar" width="576" height="432" /></a></p>
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		<title>AVATAR: Not animation, performance capture</title>
		<link>http://tableseven.org/avatar-not-animation-performance-capture</link>
		<comments>http://tableseven.org/avatar-not-animation-performance-capture#comments</comments>
		<pubDate>Wed, 10 Feb 2010 02:27:00 +0000</pubDate>
		<dc:creator>Tommy</dc:creator>
				<category><![CDATA[Film]]></category>

		<guid isPermaLink="false">http://tableseven.org/?p=230</guid>
		<description><![CDATA[This is not an animated film. These actors did not just stand at a lectern and do a voice part and then animators went off for the next two years and created the entire physicality of their performance. Every nuance, every tiny bit of the performance that you see on the screen was created by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tableseven.org/wp-content/uploads/2010/02/zoe_saldana_avatar_performanceCapture.gif"><img src="http://tableseven.org/wp-content/uploads/2010/02/zoe_saldana_avatar_performanceCapture.gif" alt="" title="zoe_saldana_avatar_performanceCapture" width="640" height="480" class="alignleft size-full wp-image-233" /></a></p>
<blockquote><p>This is not an animated film. These actors did not just stand at a lectern and do a voice part and then animators went off for the next two years and created the entire physicality of their performance. Every nuance, every tiny bit of the performance that you see on the screen was created by the actors. They had to run, they had to leap, they had to fight, they had to do all the things that you see them do in the film, and that&#8217;s where the power of the performance comes from.</p>
<p><strong>James Cameron</strong>, Director of <em>Avatar</em></p></blockquote>
<p><a href="http://tableseven.org/wp-content/uploads/2010/02/sam_worthington_avatar_performanceCapture.gif"><img src="http://tableseven.org/wp-content/uploads/2010/02/sam_worthington_avatar_performanceCapture.gif" alt="" title="sam_worthington_avatar_performanceCapture" width="640" height="480" class="alignleft size-full wp-image-234" /></a></p>
<blockquote><p>We&#8217;ve taken mocap and made it performance capture. You don&#8217;t just want the motion, you want the <em>emotion</em> of somebody. And for that, you need a performance.</p>
<p><strong>Jon Landau</strong>, Producer of <em>Avatar</em></p></blockquote>
<p>Watch the entire featurette:</p>
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		<item>
		<title>How To Train Your Dragon</title>
		<link>http://tableseven.org/how-to-train-your-dragon</link>
		<comments>http://tableseven.org/how-to-train-your-dragon#comments</comments>
		<pubDate>Sat, 06 Feb 2010 08:55:30 +0000</pubDate>
		<dc:creator>Tommy</dc:creator>
				<category><![CDATA[Film]]></category>

		<guid isPermaLink="false">http://tableseven.org/?p=205</guid>
		<description><![CDATA[By DreamWorks Animation, How To Train Your Dragon is about a boy named Hiccup who befriends a dragon to show the viking world they&#8217;ve got dragons all wrong. Expected release on March 26, 2010 &#8211; view the trailer at http://www.howtotrainyourdragon.com/]]></description>
			<content:encoded><![CDATA[<p>By DreamWorks Animation, How To Train Your Dragon is about a boy named Hiccup who befriends a dragon to show the viking world they&#8217;ve got dragons all wrong. Expected release on March 26, 2010 &#8211; view the trailer at <a href="http://www.howtotrainyourdragon.com/">http://www.howtotrainyourdragon.com/</a></p>
<p><a href="http://tableseven.org/wp-content/uploads/2010/02/howToTrainYourDragon_03.jpg"><img src="http://tableseven.org/wp-content/uploads/2010/02/howToTrainYourDragon_03-300x132.jpg" alt="" title="howToTrainYourDragon_03" width="300" height="132" class="alignleft size-medium wp-image-206" /></a></p>
<p><a href="http://tableseven.org/wp-content/uploads/2010/02/howToTrainYourDragon_02.jpg"><img src="http://tableseven.org/wp-content/uploads/2010/02/howToTrainYourDragon_02-300x132.jpg" alt="" title="howToTrainYourDragon_02" width="300" height="132" class="alignleft size-medium wp-image-207" /></a></p>
<p><a href="http://tableseven.org/wp-content/uploads/2010/02/howToTrainYourDragon_04.jpg"><img src="http://tableseven.org/wp-content/uploads/2010/02/howToTrainYourDragon_04-300x132.jpg" alt="" title="howToTrainYourDragon_04" width="300" height="132" class="alignleft size-medium wp-image-208" /></a></p>
]]></content:encoded>
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		<item>
		<title>The Third &amp; The Seventh</title>
		<link>http://tableseven.org/the-third-the-seventh</link>
		<comments>http://tableseven.org/the-third-the-seventh#comments</comments>
		<pubDate>Thu, 07 Jan 2010 10:33:18 +0000</pubDate>
		<dc:creator>Tommy</dc:creator>
				<category><![CDATA[Film]]></category>

		<guid isPermaLink="false">http://tableseven.org/?p=84</guid>
		<description><![CDATA[Alex Roman&#8217;s The Third &#38; The Seventh is a CG-film that beautifully captures architecture and design. What I like about Roman&#8217;s film is that it doesn&#8217;t attempt to be one of those rendered movies that tries to be cool (like those reels companies put together with upbeat jazz music) or made just to show off [...]]]></description>
			<content:encoded><![CDATA[<p>Alex Roman&#8217;s <a href="http://www.thirdseventh.com/index.php?/4thdimension/film/">The Third &amp; The Seventh</a> is a CG-film that beautifully captures architecture and design. What I like about Roman&#8217;s film is that it doesn&#8217;t attempt to be one of those rendered movies that tries to be cool (like those reels companies put together with upbeat jazz music) or made just to show off rendering skills. It&#8217;s a piece of storytelling: an appreciation of architecture and design.</p>
<p>Throughout most of the film, however, Roman seems to overuse the cliche of CG/rendered movies: in and out of focus shots (though I realise he&#8217;s filming the film &#8211; if that makes sense [&#8220;a full CG animated piece that tried to illustrate architecture art across a photographic point of view where main subjects are already-built spaces&#8221;). Add to this the countless number of tracking shots and you could easily forget the film&#8217;s intent.</p>
<p><a href="http://tableseven.org/wp-content/uploads/2010/01/vlcsnap-00001.jpg"><img class="alignleft size-full wp-image-85" title="vlcsnap-00001" src="http://tableseven.org/wp-content/uploads/2010/01/vlcsnap-00001.jpg" alt="" width="768" height="432" /></a></p>
<p><a href="http://tableseven.org/wp-content/uploads/2010/01/vlcsnap-00002.jpg"><img class="alignleft size-full wp-image-86" title="vlcsnap-00002" src="http://tableseven.org/wp-content/uploads/2010/01/vlcsnap-00002.jpg" alt="" width="768" height="432" /></a></p>
<p>On the flip side, I really like his use of hand-held camera style shots; they add much needed authenticity to the film.</p>
<p>But what I (and no doubt architects) appreciate most is Roman&#8217;s attention to detail and his continual references to great pieces of design, like, the Barcelona chair by Mies van der Rohe, Santiago Calatrava&#8217;s Milwaukee Art Museum and Louis Kahn&#8217;s National Assembly Building of Bangladesh:</p>
<p><a href="http://tableseven.org/wp-content/uploads/2010/01/vlcsnap-00003.jpg"><img class="alignleft size-full wp-image-87" title="vlcsnap-00003" src="http://tableseven.org/wp-content/uploads/2010/01/vlcsnap-00003.jpg" alt="" width="768" height="432" /></a></p>
<p><a href="http://tableseven.org/wp-content/uploads/2010/01/vlcsnap-00005.jpg"><img class="alignleft size-full wp-image-88" title="vlcsnap-00005" src="http://tableseven.org/wp-content/uploads/2010/01/vlcsnap-00005.jpg" alt="" width="768" height="432" /></a></p>
<p><a href="http://tableseven.org/wp-content/uploads/2010/01/vlcsnap-00006.jpg"><img class="alignleft size-full wp-image-89" title="vlcsnap-00006" src="http://tableseven.org/wp-content/uploads/2010/01/vlcsnap-00006.jpg" alt="" width="768" height="432" /></a></p>
<p>Looking forward to reading his thoughts behind the film. Check it out at <a href="http://www.thirdseventh.com/">http://www.thirdseventh.com/</a></p>
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		<item>
		<title>Filming Avatar in &#8216;real-time&#8217;</title>
		<link>http://tableseven.org/filming-avatar-in-real-time</link>
		<comments>http://tableseven.org/filming-avatar-in-real-time#comments</comments>
		<pubDate>Wed, 06 Jan 2010 07:10:12 +0000</pubDate>
		<dc:creator>Tommy</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[avatar]]></category>

		<guid isPermaLink="false">http://tableseven.org/?p=76</guid>
		<description><![CDATA[Over at the Animation World Network, senior editor Bill Desowitz writes about the technology behind Avatar which is changing animation film-making; providing more options and putting the power and creative choices back in the Director&#8217;s hands. &#8220;Thanks to the virtual cinematography workflow created by Rob Legato, allowing Cameron to observe directly on an LCD monitor [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tableseven.org/wp-content/uploads/2010/01/avatar01_avatars.gif"><img src="http://tableseven.org/wp-content/uploads/2010/01/avatar01_avatars.gif" alt="http://www.awn.com/articles/visual-effects/avatar-game-changer" title="avatar01_avatars" width="600" height="342" class="alignleft size-full wp-image-75" /></a></p>
<p>Over at the Animation World Network, senior editor Bill Desowitz writes about the <a href="http://www.awn.com/articles/visual-effects/avatar-game-changer">technology behind Avatar</a> which is changing animation film-making; providing more options and putting the power and creative choices back in the Director&#8217;s hands.</p>
<p><a href="http://tableseven.org/wp-content/uploads/2010/01/avatar02_acting.gif"><img src="http://tableseven.org/wp-content/uploads/2010/01/avatar02_acting.gif" alt="http://www.awn.com/articles/visual-effects/avatar-game-changer" title="avatar02_acting" width="600" height="336" class="alignleft size-full wp-image-77" /></a></p>
<blockquote><p>&#8220;Thanks to the virtual cinematography workflow created by Rob Legato, allowing Cameron to observe directly on an LCD monitor how the actors&#8217; CG characters (or avatars) interact with the CG Pandora in realtime and direct scenes as though he were shooting live action, digital and live action moviemaking have become one. In other words, everything you&#8217;ve heard or read about the new digital paradigm or 5D has now become a reality. Which also means that pre and post are obsolete, compositing will have to be redefined and so might previs.&#8221;</p>
<p>&#8220;This was a total revolution in that these environments of Pandora could speak to him in the moment and changed how he actually shot a scene, &#8221; boasts Rob Powers, who first served as animation TD before becoming virtual art department supervisor. &#8220;So final scenes in the movie were affected and changed because he was able to live and explore things as if he were really in the jungle. He could place characters where it was the best place to put them because it existed. It wasn&#8217;t something where he would just shoot them bare and then, later on, Weta would create something from that. He was in the environment and those key creative decisions that previously would&#8217;ve been done by animators and visual effects houses at a later point &#8211;and who knows how many hands would&#8217;ve touched it at a later point &#8212; were done by Jim Cameron himself. He didn&#8217;t have to rely on other processes to complete the vision.</p>
<p>&#8220;The fascinating thing is, if that realtime environment had not been there for him to explore and shoot in, the film would have been immensely different because it was a process that is timeless &#8212; it is the filmmaking process in its essence that he was able to tap into. This has not been the case ever before with these heavy visual effects films. And there&#8217;s been no film like Avatar to this degree. It&#8217;s definitely changed the art of digital filmmaking, and especially visual effects, which are increasingly part of our movies. It&#8217;s never going to be the same because once people grasp what Avatar represents&#8211; and the majority of the industry is still struggling with what this new paradigm shift is &#8212; they&#8217;ll understand how Jim&#8217;s vision propelled the process and the hard work of everyone involved [executed it].&#8221;</p>
<p>Article and images from <a href="http://www.awn.com/articles/visual-effects/avatar-game-changer">http://www.awn.com/articles/visual-effects/avatar-game-changer</a></p></blockquote>
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